VR Storytelling Project

Terra Nova

A VR storytelling project about sustainability and nature, using ambisonic sound, 3D video, and Gaussian splat visuals to share a message about protecting the environment.

Developed within VIP Studio, University of NottinghamVirtual RealityUnitySustainabilityGaussian Splatting3D VideoStorytelling

Year

2025

Tools

XR Prototyping, Interaction Design, Unity

Experience Workflow

01

Explore

Complete a short navigation tutorial before entering the VR hub.

02

Navigate

Travel from the central hub into different immersive story spaces.

03

Experience

Listen to voice-led environmental narratives within each scene.

04

Reflect

Return to the hub and reflect on the environmental message of the journey.

Project Systems

Key components that shape the Terra Nova experience.

Gaussian Splat Visuals

Experimental Gaussian splat rendering brings abstract and data-driven environments to life.

Spatial Narrative & Worldbuilding

Immersive world design guides players through layered environments and meaningful journeys.

Narrative Environments

Immersive rooms use voice, visuals, and atmosphere to communicate environmental themes.

Top/Bottom 3D Video Integration

Stereoscopic 3D video playback inside Unity for cinematic and immersive storytelling.

Technical Highlights

Gaussian Splat Integration

Point-based rendering for experimental environments.

Ambisonic Audio

360 degree spatial audio for immersive atmosphere.

3D Video Environments

Stereoscopic video playback for depth and realism.

XR Interaction Toolkit

Optimized interactions and navigation for VR experiences.

Sustainability Theme

Story-driven design highlighting nature and responsibility.

Role & Contributions

Terra Nova was developed as a collaborative VIP Studio XR project at the University of Nottingham. My contribution focused on immersive experience design, Unity prototyping, interaction flow, and environmental storytelling to shape a cohesive VR journey.

  • Designed the central VR hub, scene flow, and user orientation within the shared experience.
  • Built tutorial cues and interaction guidance for first-time visitors.
  • Integrated immersive assets, Gaussian splat visuals, and spatial story moments.
  • Created atmospheric particle systems to support environmental mood.
  • Prepared and refined the prototype for showcase presentation and audience exploration.

Futureproof &
VIP Studio Showcase

Terra Nova was presented at Futureproof and showcased within VIP Studio at the University of Nottingham, where audiences explored its immersive environmental storytelling, Gaussian splat visuals, and spatial interaction design.

Presented At

Futureproof Event

Showcase Space

VIP Studio

Focus

Environmental Storytelling