Terra Nova
A VR storytelling project about sustainability and nature, using ambisonic sound, 3D video, and Gaussian splat visuals to share a message about protecting the environment.
Year
2025
Tools
XR Prototyping, Interaction Design, Unity
Experience Workflow
Explore
Complete a short navigation tutorial before entering the VR hub.
Navigate
Travel from the central hub into different immersive story spaces.
Experience
Listen to voice-led environmental narratives within each scene.
Reflect
Return to the hub and reflect on the environmental message of the journey.
Project Systems
Key components that shape the Terra Nova experience.

Gaussian Splat Visuals
Experimental Gaussian splat rendering brings abstract and data-driven environments to life.

Spatial Narrative & Worldbuilding
Immersive world design guides players through layered environments and meaningful journeys.

Narrative Environments
Immersive rooms use voice, visuals, and atmosphere to communicate environmental themes.

Top/Bottom 3D Video Integration
Stereoscopic 3D video playback inside Unity for cinematic and immersive storytelling.
Technical Highlights
Gaussian Splat Integration
Point-based rendering for experimental environments.
Ambisonic Audio
360 degree spatial audio for immersive atmosphere.
3D Video Environments
Stereoscopic video playback for depth and realism.
XR Interaction Toolkit
Optimized interactions and navigation for VR experiences.
Sustainability Theme
Story-driven design highlighting nature and responsibility.
Role & Contributions
Terra Nova was developed as a collaborative VIP Studio XR project at the University of Nottingham. My contribution focused on immersive experience design, Unity prototyping, interaction flow, and environmental storytelling to shape a cohesive VR journey.
- Designed the central VR hub, scene flow, and user orientation within the shared experience.
- Built tutorial cues and interaction guidance for first-time visitors.
- Integrated immersive assets, Gaussian splat visuals, and spatial story moments.
- Created atmospheric particle systems to support environmental mood.
- Prepared and refined the prototype for showcase presentation and audience exploration.
Futureproof &
VIP Studio Showcase
Terra Nova was presented at Futureproof and showcased within VIP Studio at the University of Nottingham, where audiences explored its immersive environmental storytelling, Gaussian splat visuals, and spatial interaction design.
Presented At
Futureproof Event
Showcase Space
VIP Studio
Focus
