Portrait of Iram

IRAM S

VR/XR Developer · Unity · 3D Artist
Resident Practitioner at VIP Studio

Designing immersive VR/XR experiences with Unity.

I'm a VR/XR Developer, 3D modeler, and Resident Practitioner at VIP Studio, where I contribute my technical skills to immersive projects. My independent work explores therapeutic VR, storytelling, Blender-based 3D creation, and human-centered interaction.

My latest project, a hand-tracked VR pottery studio for Meta Quest 3, was funded by Arts Council England.

Open to Unity/VR roles and freelance projects.

Low-poly illustration of a meditating woman wearing a VR headset

Projects

VR and XR work built for presence.

A selection of VR/XR projects exploring interaction, storytelling, and human-centered immersive design.

2026Unity 6, XR Hands, Hand Tracking, Meta Quest 3

VR Pottery Studio: Hand Tracking

Funded by Arts Council England

A hand-tracked VR pottery studio where you shape digital clay with your bare hands, then paint it, fire it in a kiln and keep it on the rack. Thumbs, fingers and palms work the clay as they would at a real wheel, at a slow and unhurried pace.

Hand TrackingVirtual RealityUnityMeta Quest 3GPU PaintingInteraction Design
View project
2024Unity, VR Interaction, Haptic Feedback

VR Pottery Studio

A calming VR pottery experience built in Unity for Meta Quest, where users shape, paint, and fire clay using immersive controller interaction and responsive haptic feedback. Designed to encourage creative flow and therapeutic immersion through slow, mindful interaction.

Virtual RealityUnityHapticsInteraction Design3D Modeling
View project
Terra Nova project preview
2025XR prototyping, interaction design, Unity

Terra Nova

A VR storytelling project about sustainability and nature, using ambisonic sound, 3D video, and Gaussian splat visuals to share a message about protecting the environment.

Virtual RealityUnitySustainabilityGaussian Splatting3D VideoStorytelling
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2024Simulation, atmosphere, player comfort

Hot Air Balloon

Drift above snowy mountains in a calm VR flight experience designed around atmosphere, comfort, and cinematic exploration.

VRUnityAnimationCinematic
View project

Skills

What I bring to a VR/XR team.

XR Development

Unity 6C#Meta QuestOpenXRXR HandsXR Interaction Toolkit

Interaction Design

Hand TrackingHaptic FeedbackSpatial InteractionComfort-First VRVR OnboardingUser StudiesThematic Analysis

Graphics & 3D

URPCustom ShadersRender TexturesBlenderBlend ShapesUV MappingParticle SystemsGaussian SplattingAmbisonic Audio3D Video

Software

ReactTypeScriptJavaScriptPythonSQLHTML & CSS

Experience & Education

09/2024 – present

Resident Practitioner

VIP Studio, Nottingham

VR/XR development for immersive production, including Terra Nova, with interaction design and onboarding tutorials.

07/2022 – 02/2023

Software Engineer

Meelio, Islamabad

Frontend workflows and UI, including a focus timer and ambient sound features.

09/2023 – 09/2024

MSc Computer Science

University of Nottingham

Programming, software and game development, and mixed reality.

02/2014 – 02/2016

MSc Electronics

Quaid-I-Azam University, Islamabad

Blog

XR Journal

Moments from exhibitions, immersive experiments, and creative technology spaces.

Exploring. Learning. Sharing.
01

November 2026

Funded by Arts Council England: Shaping VR Clay with Bare Hands

From July to October 2026, Arts Council England funded my research and development project through National Lottery Project Grants. It gave me four months to explore one question: can shaping clay in VR feel natural using nothing but your hands?

The result is a hand-tracked pottery studio for Meta Quest 3. You throw a pot with your thumbs, fingers and palms, paint and glaze it, fire it in a kiln and keep it on a rack. It is designed as a slow, unhurried space, and you don't need any VR experience to begin.

This funding gave me time to test ideas in the headset, change what didn't work and try again. I'm grateful for that support, and I'm looking forward to sharing the studio with more people.

Arts Council EnglandNational Lottery Project GrantsHand TrackingVR Pottery
View the project
Pottery wheel in the virtual studio with a night city and lanterns beyond the glassA tracked hand opening the centre of the clay on the wheelA tracked hand painting a red line on a green glazed pot
Create and Growth session inside VIP StudioCreate and Growth session with virtual production equipment
02

Create and Growth Session

A creative session at VIP Studio exploring ideas, production workflows, and immersive technology practice. The session brought together discussion, studio tools, and hands-on observation around how XR and virtual production can support creative growth.

Create and GrowthVIP StudioCreative TechnologyXR Workflow
03

Presenting Terra Nova at VIP Studio

An event at VIP Studio where visitors experienced Terra Nova in VR, explored the project's environmental storytelling, and shared feedback on the immersive journey.

VIP StudioTerra NovaVR TestingAudience Feedback
Visitors testing Terra Nova in VR at VIP StudioGuiding a visitor through Terra Nova at VIP StudioTerra Nova presentation event at VIP Studio
Terra Nova presentation materials at the Futureproof event
04

Presenting Terra Nova at Futureproof

Showcased Terra Nova at the Futureproof event, where visitors experienced the project through VR and explored its environmental storytelling and interactive world. It was inspiring to see people engage with the experience and connect with the themes behind it.

FutureproofVR ShowcaseTerra NovaImmersive Storytelling
Visitor trying a Terra Nova VR demo at the Futureproof eventIram at the Terra Nova Futureproof event

Contact

Let's build meaningful VR experiences.

Available for Unity VR/XR projects, immersive storytelling, therapeutic and wellbeing-focused experiences, creative prototypes, and spatial interaction design.