VR Pottery Studio
A calming VR pottery experience built in Unity for Meta Quest, where users shape, paint, and fire clay through immersive controller interaction and responsive haptic feedback.
Experience Workflow
Shape
Shape clay through immersive controller-based interaction.
→Fire
Place your creation in the kiln and watch it transform.
→Paint
Decorate your pottery with colours, patterns, and brushes.
→Design
Apply ceramic coatings and finishing styles to the final pottery.
Technical Highlights
Blend Shape Deformation
Real-time clay shaping using blend shapes for natural deformation.
Haptic Feedback
Contextual haptic responses for touch, pressure, and impact.
UV Mapping
UV mapped texture painting with layered colour and brush customization.
XR Interaction Toolkit
Built with Unity XR Interaction Toolkit for intuitive VR interaction.
Optimized for Meta Quest
Performance optimized for smooth and comfortable VR.
Immersive Clay Interaction
Replicate real pottery movement with controllers.
My Role
Independently developed from concept to interactive VR prototype.
- Developed the VR experience in Unity using C#
- Designed the interaction and pottery workflow
- Implemented clay deformation and grip interaction
- Created painting and ceramic coating systems
- Built the environment and visual atmosphere
- Refined comfort, immersion, and UX flow
XR Roadshow Showcase
Presented at the XR Roadshow at the Virtual & Immersive Production Studio, where attendees explored the experience and shared positive feedback on immersion, interaction, and creative flow.
Tools & Technologies
"Designed to explore how calming creative interaction can support mindfulness, focus, and emotional presence in VR."
