2024Meta Quest

VR Pottery Studio

A calming VR pottery experience built in Unity for Meta Quest, where users shape, paint, and fire clay through immersive controller interaction and responsive haptic feedback.

Virtual RealityUnityHapticsInteraction Design3D Modeling

Experience Workflow

01

Shape

Shape clay through immersive controller-based interaction.

02

Fire

Place your creation in the kiln and watch it transform.

03

Paint

Decorate your pottery with colours, patterns, and brushes.

04

Design

Apply ceramic coatings and finishing styles to the final pottery.

Technical Highlights

Blend Shape Deformation

Real-time clay shaping using blend shapes for natural deformation.

Haptic Feedback

Contextual haptic responses for touch, pressure, and impact.

UV Mapping

UV mapped texture painting with layered colour and brush customization.

XR Interaction Toolkit

Built with Unity XR Interaction Toolkit for intuitive VR interaction.

Optimized for Meta Quest

Performance optimized for smooth and comfortable VR.

Immersive Clay Interaction

Replicate real pottery movement with controllers.

My Role

Independently developed from concept to interactive VR prototype.

  • Developed the VR experience in Unity using C#
  • Designed the interaction and pottery workflow
  • Implemented clay deformation and grip interaction
  • Created painting and ceramic coating systems
  • Built the environment and visual atmosphere
  • Refined comfort, immersion, and UX flow

XR Roadshow Showcase

Presented at the XR Roadshow at the Virtual & Immersive Production Studio, where attendees explored the experience and shared positive feedback on immersion, interaction, and creative flow.

Featured Showcase
Interactive VR Prototype
Audience Feedback & Testing
Virtual & Immersive Production Studio

Tools & Technologies

Unity
C#
Meta Quest
Blender
Haptics
UV Mapping
XR Interaction Toolkit

"Designed to explore how calming creative interaction can support mindfulness, focus, and emotional presence in VR."